Resume
Detailed Resume
Experience
Current
Unity VR Developer
The Foundry
Filton, Bristol
I am working with The Foundry & Martin Kemp to develop a virtual interactive drama experience of the SS Freshspring for the Steamship Freshspring Trust.
I'm working in Unity (mostly in C#) using the OpenXR toolkit developing for the MetaQuest 2:
> Implementing 360 Videos
> Custom Video Loader to Reduce Load Times
> User Controls
> Designing Interaction System
2022 - 2024
PROJECT LEAD
Workaholics &
Pixel Playground
Filton, Bristol
During university, I worked in a couple of mini studios. I worked as both a level designer and gameplay programmer, often adapting to what was needed by the team at the time.
Term time, I mostly worked in Unity or in C++ using SFML. I was involved in a range of responsibilities including:
> Level Design & Architecture
> Player Inputs & controls
> Combat & Enemy ai
> Particle systems
> Various Camera systems (eg. 1st person, 3rd person, spline, etc)
> Collectables & Item interactions
> GitHub Source Control - Setting Up Repos, Wikis and Issues
Outside of term time, I worked a lot in Unreal Engine & and participated in game jams. Most recently the Mini Jame Gam #22.
I led the teams in a studio-esque style with timelines, task boards, deadlines, scrums, LinkedIn commendations etc. Often using Github and Monday.com as my primary team organisation tools.
2022 - 2023
Fantastic confidence, interpersonal communication and presentation skills. Often I was sent out to announce events, stock shortages etc. as I managed to deliver good and bad news in a way that didn't distress customers or staff.
My primary focus as a leader was team morale. To improve the work environment, I stayed flexible and adaptable so I could support colleagues by taking on less favourable tasks in exchange for challenges they could take on.
TEAM LEADER
The Bath Arms
J.D. Wetherspoon
Warminster, Wiltshire
Education
2021 - 2024
University of the West of England
BSc - Games Technology
Filton, Bristol
The degree provided gameplay programming principles such as OOP, classes & functions, smart pointers, UML diagrams and problem solving. I focused primarily on player controls and particle systems to make my games feel tangible.
Additionally, we learned about Game-level design ideologies such as the Nintendo approach vs an archetectual approach. I personally prefer the Nintendo approach in which levels are tailored to teach the player about gameplay mechanics.
I was also taught about game engine architecture implementation and how to build systems for designers to smooth the development process. Along with, source control was also a big focus of our course, I would take a lead in creating wiki's, issues & repos for teams.
Languages and Software:
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C++
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C#
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Python
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Unity
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Unreal Engine
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SFML
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Maya
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Github/Gitkraken
2020 - 2021
Swansea University
Diploma of Higher Education in Computer Science
Swansea, Wales
I studied my foundation degree exclusively online as it was COVID-19's peak. This taught me great self-discipline and time management when working from home. Always achieving deadlines on time will little support.
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HTML/CSS essentials with basic web development skills and ethical hacking.
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Coding principles and etiquette
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File reading, robotics and coding in Python
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Pathfinding and sorting algorithms
2018-2020
Kindown School
A-Levels
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Maths
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Further Maths
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Physics
Warminster, Wilshire
Professional skillset
Interpersonal Communication
Problem Solving
Presenting & Public Speaking
Charismatic Leadership & Moral Support
Organisation, Multasking & Team Managment
Languages
C++
C#
Python
Blueprints
Software
Unity
Unreal Engine 5
SFML
Maya 3D
GitHub/GitKraken
Hobbies
Cooking & Food Blogging
Illustration and Graphic Drawing
Film Studies
Gaming
Photography
Bodybuilding & Fitness